That's right, I stream! Probably. I intend to stream the day I'm publishing this page, and to do so consistently going forward. Whether or not that comes to pass... is hard to say.
I used a lot of free assets to put together my setup, and I'm very proud of it. I have little money to spare, but I was able to bring my technical expertise to bear in creating something quite nice.
I don't post much myself over there, but if you want to follow me for some reason, go for it. It exists. I check it every couple days, usually.
Of all the things I've made, these are among the few that have made it to public releases. There's plenty that haven't, as well, but that's just how it goes. You can see them all on my Curseforge profile.
Such A Delight, named in honor of my late father and my thriving grandmother - after a crude joke the old man made about her reaction to stuffed mushrooms - is my big Farmer's Delight addon. It adds eleven new crops, such as cinnamon and cucumbers, and a GUI-free cooking station, a fermenting keg. Much like Farmer's Delight, it makes sure each food has a variety of uses, and it even includes new "feasts" - cook one, then serve it to multiple bowls. A tower of pizzas, a KFC meal, a school lunch platter, and three more - I had a lot of fun modelling them all, even if they're not the best looking by my current standards.
Aesthetic fumbling aside, as I am not a master of the visual arts, the mod fits the game-feel established by Farmer's Delight very well. Unless I missed something, it's balanced - there's no stand-out easy-and-powerful options - and it adds a lot more options to consider when playing a vanilla-like game, which is the way I like to play.
I'm particularly proud of the crops themselves, which have unique but intuitive growth mechanics. Cucumbers grow on vines, just like tomatos in the mod Such a Delight extends. Cinnamon must be stripped from trees, as it is a bark. Eggplants go bad easily as they lay in the dirt. Some are handled more mystically - olives are only found in the most hostile biome of the nether, but their use in the production of oil makes them very much worth obtaining, as a great deal of food relies on oil for cooking. The reward is very much worth the trouble.
Like a number of my mods, I made Jester Enchants to solve a problem. There's a mod called Ars Nouveau, which adds spellcasting - it is extremely powerful, even in a very nerfed state. I didn't want to include it if I'd have to remove nearly the entire mod, but I very much wanted a certain feature's outcome - mob grinding without masses of entities or numerous local setups requiring a large area be spawn-proofed. Both represent play-patterns I find unpleasant, simply put.
There exist mods which do this in various ways, but they're all high-tech or single-purpose. Including them feels contrived - I wanted something that fit my preferred vanilla+ playstyle, so I had to come up with something new.
My solution was an enchantment called "Harvester". It grants the loot of a kill without actually killing the creature. The creature is still hurt, but healing can be mass-manufactured. This is, of course, extremely powerful. To offset it, I added a potion effect which the enchantment applies ten minutes of, and which denies the loot-granting effect. I did this with full knowledge that there is a workaround!
Another mod which I did want to include, Neapolitan, adds an item which clears potion effects - the Vanilla Shake. Mass-producing this item is enough of an ordeal that I deemed it balanced to allow it to enable fast, effective, infinite looting from a living monster. The process of gathering mob loot had changed to a single factory and a number of captured entities - and I am always fond of gathering a menagerie in modpacks.
A large part of my "chronic dilettante" problem is that I don't finish projects. I have eight projects, at time of writing, in various states of completion - only two are "barely started". When something is done, it'll go up here.
The same is true of video game projects, but I consider the likelihood of finishing any of those to be vastly lower. I do like mucking around in Godot, though! It's quite fun.